Unlike past Fallout games, there are no points to spend on skills bartering and persuasion are all based on your Charisma stat plus some arbitrary dice roll ( be sure to save often). Also, I can’t stress this enough: you’ll want to get Charisma as high as possible, as soon as possible. To get to these perks, you’ll need to have at least four points each in the Perception and Intelligence stats, respectively. The only way to pick more advanced locks is to spend points on the Locksmith perk - ditto for unlocking computers and the Hacker perk. Instead, when you level up, you can choose to unlock certain perks. Unlike past Fallout titles, there is no separate collection of specific skills to spend points on. Your character is defined by SPECIAL: base stats representing Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck that you choose at the beginning of the game.